Project COEUS
A downloadable game for Windows and Linux
Project COEUS
Investigate the disappearance of the COEUS AI in a retro FPS with Metroidvania style progression. Submitted for Metroidvania Month 20.
Difficulty: Moderate | Completion Time: ~45 mins
Dev Time: 1 Month + (some extra time)
New content added in v.1.1: upgrades, new area, etc..
Credits:
Lead / Programmer / Game Design / Narrative - Vandal's Aria
2D Pixel Art - DavidTippy + (Vandal's Aria)
3D Art - GoblinHours
Music and SFX - Vandal's Aria
External assets:
Vermin Vibes Font - Allison James, Millenia Font - Fonthead
Status | Released |
Platforms | Windows, Linux |
Authors | Vandal's Aria, DavidTippy, goblinhours |
Genre | Action |
Tags | FPS, Metroidvania, Retro, Sci-fi |
Comments
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Excellent execution.
Good storyline, narrative. The mission is clear and it makes sense.
Artstyle good. I didn't make it too far. I managed to kill the first boss.
It starts to get a little creepy at some point when the colours get greyer and there is corpses lying aroudn all over the place, so I chickened out xD just kidding-, but I died once.
Anyways. I have one thing to suggest for improvement.
At the beginning I took some time to figure out I had to get the plasma gun and then run all the way back to destroy the boxes in front of that door.
To get through it. I didn't even realize that it was a door at first, as there didn't seem to be anything indicating that it is (or I'm just slightly dumb)
Overall expert job!
Thanks for playing! I worked hard to get a creepy atmosphere working for the game.
I agree, I think it could be clearer that you can shoot the blocks at the start.
Omg that was epico! I liked the introduction (although I feel that it was a little long for my taste) but the music and the atmosphere are incredible. I really liked your game!!!!
Thanks for playing!